OgreShaderScriptTranslator.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8Permission is hereby granted, free of charge, to any person obtaining a copy
9of this software and associated documentation files (the "Software"), to deal
10in the Software without restriction, including without limitation the rights
11to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12copies of the Software, and to permit persons to whom the Software is
13furnished to do so, subject to the following conditions:
14
15The above copyright notice and this permission notice shall be included in
16all copies or substantial portions of the Software.
17
18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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23OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24THE SOFTWARE.
25-----------------------------------------------------------------------------
26*/
27#ifndef _ShaderScriptTranslator_
28#define _ShaderScriptTranslator_
29
32#include "OgreScriptCompiler.h"
33
34namespace Ogre {
35namespace RTShader {
36
48{
49public:
50
52
57
61 using ScriptTranslator::getBoolean;
62
66 using ScriptTranslator::getString;
67
71 using ScriptTranslator::getReal;
72
76 using ScriptTranslator::getFloat;
77
81 using ScriptTranslator::getInt;
82
86 using ScriptTranslator::getUInt;
87
91 using ScriptTranslator::getColour;
92
105
106
107protected:
114
121
131 const String& dstTechniqueSchemeName, const String& materialName,
132 const String& groupName, unsigned short passIndex);
133
134
135protected:
136
137 //Render state created as a result of the current node being parsed
139
140};
141
142}
143}
144
145#endif
#define _OgreRTSSExport
This is a container class for sub render state class.
This class responsible for translating core features of the RT Shader System for Ogre material script...
This class is the base interface of sub part from a shader based rendering pipeline.
This is the main class for the compiler.
This class translates script AST (abstract syntax tree) into Ogre resources.
Reference-counted shared pointer, used for objects where implicit destruction is required.
virtual void translate(ScriptCompiler *compiler, const AbstractNodePtr &node)
void translatePass(ScriptCompiler *compiler, const AbstractNodePtr &node)
Translates RT Shader System section within a pass context.
virtual SubRenderState * getGeneratedSubRenderState(const String &typeName)
Returns a sub render state of a given name which has already been created for material currently bein...
void translateTextureUnit(ScriptCompiler *compiler, const AbstractNodePtr &node)
Translates RT Shader System section within a texture_unit context.
void addSubRenderState(SubRenderState *newSubRenderState, const String &dstTechniqueSchemeName, const String &materialName, const String &groupName, unsigned short passIndex)
Adds a newly created subrender state to the material being translated.
_StringBase String

Copyright © 2012 Torus Knot Software Ltd
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