28#ifndef __RenderObjectListener_H__
29#define __RenderObjectListener_H__
This utility class is used to hold the information used to generate the matrices and other informatio...
Class defining a single pass of a Technique (of a Material), i.e.
Abstract interface which classes must implement if they wish to receive events from the scene manager...
virtual ~RenderObjectListener()
virtual void notifyRenderSingleObject(Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList, bool suppressRenderStateChanges)=0
Event raised when render single object started.
Abstract class defining the interface all renderable objects must implement.
Reference-counted shared pointer, used for objects where implicit destruction is required.