29#ifndef __Ogre_Grid2DPageStrategy_H__
30#define __Ogre_Grid2DPageStrategy_H__
#define _OgrePagingExport
A viewpoint from which the scene will be rendered.
Specialisation of PageStrategyData for Grid2DPageStrategy.
virtual Real getHoldRadiusInCells()
Get the Hold radius as a multiple of cells.
void determineGridLocation(const Vector2 &gridpos, int32 *x, int32 *y)
Convert a grid position into a row and column index.
virtual void setCellRangeMinX(int32 minX)
Set the index range of all cells (values outside this will be ignored)
Grid2DMode mMode
Orientation of the grid.
void save(StreamSerialiser &stream)
Save this data to a stream.
Vector3 mWorldOrigin
Origin (world space)
virtual void getBottomLeftGridSpace(int32 x, int32 y, Vector2 &bl)
Get the (grid space) bottom-left of a cell.
void calculateCell(PageID inPageID, int32 *x, int32 *y)
virtual void getMidPointGridSpace(int32 x, int32 y, Vector2 &mid)
Get the (grid space) mid point of a cell.
Vector2 mOrigin
Origin (grid-aligned world space)
virtual Real getCellSize() const
Get the size of the cells in the grid.
static const uint16 CHUNK_VERSION
virtual void getCornersGridSpace(int32 x, int32 y, Vector2 *pFourPoints)
Get the (grid space) corners of a cell.
virtual void setHoldRadius(Real sz)
Set the Holding radius.
Real mLoadRadius
Load radius.
PageID calculatePageID(int32 x, int32 y)
virtual int32 getCellRangeMinY() const
get the index range of all cells (values outside this will be ignored)
~Grid2DPageStrategyData()
virtual Real getHoldRadius() const
Get the Holding radius.
virtual Real getLoadRadiusInCells()
Get the load radius as a multiple of cells.
virtual void setMode(Grid2DMode mode)
Set the grid alignment mode.
bool load(StreamSerialiser &stream)
Load this data from a stream (returns true if successful)
virtual int32 getCellRangeMinX() const
get the index range of all cells (values outside this will be ignored)
virtual void setLoadRadius(Real sz)
Set the loading radius.
virtual Grid2DMode getMode() const
Set the grid alignment mode.
static const uint32 CHUNK_ID
virtual void setCellRangeMinY(int32 minY)
Set the index range of all cells (values outside this will be ignored)
virtual void setCellSize(Real sz)
Set the size of the cells in the grid.
Real mHoldRadius
Hold radius.
virtual void setCellRangeMaxX(int32 maxX)
Set the index range of all cells (values outside this will be ignored)
virtual int32 getCellRangeMaxY() const
get the index range of all cells (values outside this will be ignored)
virtual void convertWorldToGridSpace(const Vector3 &world, Vector2 &grid)
Convert a world point to grid space (not relative to origin)
virtual void convertGridToWorldSpace(const Vector2 &grid, Vector3 &world)
Convert a grid point to world space - note only 2 axes populated.
virtual const Vector3 & getOrigin(const Vector3 &worldOrigin)
Get the origin of the grid in world space.
virtual Real getLoadRadius() const
Get the loading radius.
virtual void setOrigin(const Vector3 &worldOrigin)
Set the origin of the grid in world space.
virtual void setCellRange(int32 minX, int32 minY, int32 maxX, int32 maxY)
Set the index range of all cells (values outside this will be ignored)
virtual int32 getCellRangeMaxX() const
get the index range of all cells (values outside this will be ignored)
void updateDerivedMetrics()
virtual void setCellRangeMaxY(int32 maxY)
Set the index range of all cells (values outside this will be ignored)
Real mCellSize
Grid cell (page) size.
Page strategy which loads new pages based on a regular 2D grid.
PageID getPageID(const Vector3 &worldPos, PagedWorldSection *section)
Get the page ID for a given world position.
PageStrategyData * createData()
Create a PageStrategyData instance containing the data specific to this PageStrategy.
void notifyCamera(Camera *cam, PagedWorldSection *section)
Called when a camera is used for any kind of rendering.
void updateDebugDisplay(Page *p, SceneNode *sn)
Update the contents of the passed in SceneNode to reflect the debug display of a given page.
Grid2DPageStrategy(PageManager *manager)
void destroyData(PageStrategyData *d)
Destroy a PageStrategyData instance containing the data specific to this PageStrategy.
The PageManager is the entry point through which you load all PagedWorld instances,...
Abstract marker class representing the data held against the PagedWorldSection which is specifically ...
Defines the interface to a strategy class which is responsible for deciding when Page instances are r...
Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a gen...
Class representing a node in the scene graph.
Utility class providing helper methods for reading / writing structured data held in a DataStream.
Standard 2-dimensional vector.
Standard 3-dimensional vector.
Grid2DMode
The 2D grid mode.
@ G2D_Y_Z
Grid is in the Y/Z plane.
@ G2D_X_Y
Grid is in the X/Y plane.
@ G2D_X_Z
Grid is in the X/Z plane.
uint32 PageID
Identifier for a page.
float Real
Software floating point type.